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Electricity & Magnetism Bingo




Explore the world of electricity and magnetism as you guide your students through its many facets including real life applications. Five categories include: Becoming Magnetic; Magnetic Earth; Electricity; Electronics; and Real Life Uses. Can be played individually or as teams. Contains 75 question cards, 30 different playing cards (5.5"x 8.5"), as well as master key, game instructions and bingo chips. Meets National Science Education Content Standard B Gr. 5-9. ©2008.
Electricity & Magnetism Bingo
Price: $23.75

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